DB high level scene walkthrough

I decided to write a short post about how I have arranged and developed my level flow and core gameplay in Deadly Bullet. To visualize it all I took this screenshot from Unity to clear things up, check it out (click to enlarge):     I have one of the levels of a certain location […]

New video + screenshots

As promised, here is a short new video showing the current state of the game and a few screenshots. The game will be released later this year for the iPhone, iPad and Android phones and tablets. It will feature 4 playable locations that each have 3 levels, level system with experience gathering, useful powerups, upgrade […]

Hello new site and welcome!

So this is it. I have moved away from the blogger blog to a brand new site I just finished a couple of minutes ago. There might be still quirks here and there, and I haven’t tested out how the website looks on mobile devices. According to the great theme I’m using, it should be […]

More information on DB

It’s been a while since the announcement of DEADLY BULLET, so it’s time again to see what’s going on! I haven’t been working on the game that much because of limited time and partial loss of interest. Just lately though I’ve had a few hours of time to work on the game again. To put […]