Dev Diary Part 1: Overview

It’s been quite a while since the last update so time to catch up a bit. I’ve been working on a new game the past year and it’s pretty massive. The reason why I’m writing this is to reveal the process and thinking behind this ginormous project and give some insight and hopefully interesting read for […]

Strung Along nominated in the IMGA awards!

I’m very humbled to announce that Strung Along has been nominated in the annual IMGA awards for “Excellence in Innovation” category! The award show will be held on 3rd of March at Minna Gallery in San Francisco.

Strung Along for Windows released!

Today, I’m proud to announce that Strung Along is now available for Windows Phone 8 and Windows 8.1! It’s still free and doesn’t contain any ads. Go get it and tell your friends! Downloads Windows Phone Windows Store

Strung Along released!

I’ve released my latest game “Strung Along” and it’s available for Android and iOS today! Here is the release trailer: And here you can find the downloads for both platforms: Google Play: iOS:

Game Jammin’

For the past couple of weeks I’ve been doing rapid games in game jam style. Usually one game has taken a few days to produce, but they’re no means “finished” in a sense that they lack proper menus, tutorials and such, but that was never the goal anyway. Just superfast iteration and having fun. I’m […]

MUKS source code & Deadly Bullet alpha

Following my tradition of releasing the source project files for my older released games, it’s time to release MUKS for the public domain! Head over to the Games page and click the source code link to download the Unity project folder and enjoy. As a bonus, I was digging around my Dropbox folder and found […]

Deadly Bullet available for iOS!

Deadly Bullet is now available on iOS! Remember to rate and review the game! Have fun!

Deadly Bullet is out now on Google Play!

Like the title says it all, Deadly Bullet is finally released for Android! It’s available in Google Play here. Like always, it’s totally free and no ads. I’m submitting the iOS version to Apple for review tonight, excepted released date is around the 22th of October. The major difference between the versions is that the […]

Source code release for Chompy!, Lumo and Seasons

I had previously released all the source code and project folders for my earlier released games but I’m re-posting the links here to my new site. Feel free to use any of the material in your own projects, as long as you give credit to me. Also it would be lovely to hear, if it […]

DB high level scene walkthrough

I decided to write a short post about how I have arranged and developed my level flow and core gameplay in Deadly Bullet. To visualize it all I took this screenshot from Unity to clear things up, check it out (click to enlarge):     I have one of the levels of a certain location […]